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Game FPS
The GeForce GTX 1650 runs Marvel's Spider-Man Remastered at about 35 FPS at 1080p High (playable), 23 FPS at 1440p and 13 FPS at 4K.
Average FPS and 1% low without upscaling, Ryzen 7 9800X3D processor, 32 GB of memory.
| Preset | 1080p | 1440p | 4K |
|---|---|---|---|
| Low | 4729 | 3421 | 2113 |
| Medium | 4729 | 3216 | 189 |
| High | 3518 | 2312 | 136 |
| Ultra | 2814 | 189 | 105 |
| High + FSR Quality | 3719 | 2412 | 137 |
average / 1% low · High preset, upscaler in Quality mode.
At 1440p Ultra the game uses about 9 GB but the card has only 4 GB: expect stutter and texture pop-in. Lower texture quality.
With a Ryzen 5 7600 the result is almost the same: the graphics card is the main limit here.
The estimate is checked against measurements of this game on real hardware; typical error about ±5%. FRAME LAB model estimate, not a recorded benchmark: real FPS depends on the driver, game version and scene.