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Game FPS
The GeForce GTX 1650 runs Halo Infinite at about 33 FPS at 1080p High (playable), 23 FPS at 1440p and 13 FPS at 4K.
Average FPS and 1% low without upscaling, Ryzen 7 9800X3D processor, 32 GB of memory.
| Preset | 1080p | 1440p | 4K |
|---|---|---|---|
| Low | 5946 | 4232 | 2620 |
| Medium | 4132 | 2922 | 1814 |
| High | 3326 | 2311 | 136 |
| Ultra | 2513 | 178 | 95 |
average / 1% low
At 1440p Ultra the game uses about 6.7 GB but the card has only 4 GB: expect stutter and texture pop-in. Lower texture quality.
With a Ryzen 5 7600 the result is almost the same: the graphics card is the main limit here.
The estimate is calibrated on independent benchmarks (TechSpot); typical error about ±5–10%. FRAME LAB model estimate, not a recorded benchmark: real FPS depends on the driver, game version and scene.